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My thoughts on a lack of mid-level priced one handers for commandos
#15
Well, to change topic to a different weapon, is a one-handed hammer weapon plausible, in the mid-tier range? I personally hate the headcrusher. How long could you make a one-handed blunt weapon while still being realistic? If it's too heavy/long, then obviously it's not a feasible weapon. If it's too short, then it's going to be too similar to the headcrusher.

If you make a pick (pierce) weapon, we'll need to significantly differentiate it from the DWP, obviously.

A mace/morningstar might be a feasible option.

For reference, here is the headcrusher:
Quote:Weight: 4.0
Speed Rating: 100
Weapon Reach: 59
Swing Damage: 40b
Strength Required: 1
Obtainable Through: Crafting - Blacksmith level 14
- Can Knock Down

Here's the heavy war hammer:
Quote:Weight: 9.5
Speed Rating: 82
Weapon Reach: 88
Swing Damage: 50b
Strength Required: 11
Obtainable Through: Crafting - Alchemist level 18
- Can Crush Through Blocks
- Can Knockdown
- Unbalanced
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Re: My thoughts on a lack of mid-level priced one handers for commandos - by 2ndCS_Cdt_Synario - 29-07-2014, 12:46 AM



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