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Client Release 0.4.1 - Armory Repairs
#46
(09-04-2012, 12:48 PM)DivinityX link Wrote:I would like to complain about a few things in the mod...
First of all do you not agree that friendly fire should swing both ways? You say you want to make this mod more realistic, so how can you allow mobs to hit through eachother?
It does.

(09-04-2012, 12:48 PM)DivinityX link Wrote:Also the shields and one hands are now WAY slower than before and practically useless as a sargeant. The mobs are still as fast as ever.
No they are not.

(09-04-2012, 12:48 PM)DivinityX link Wrote:If we are getting an armor nerf, why shouldnt the mobs aswell? my two handed sword didnt even kill a mob of the first round without using two full sideswings. He wasnt wearing any armor and took 1 third of my hp with one hit with his pitchfork. As a noob I had serious problems even killing anyone before becoming infantry.. how do you expect the noobs to get anywhere now?? its no fun staying in the back and getting assist xp for everything instead of actually doing anything.
All bot troops have had a MASSIVE nerf.

Thank you for your comments and as always, thing may change and be balanced in the future. However, I am seeing wave 17 on normal mode on almost ever server I sign onto now so normal mode is obviously not too hard atm! This may be due to all high level players playing on normal mode at the moment so we will have a look at it again after hard mode is working again.
Give a man a fish, and you have fed him for a day. Teach him how to fish, and he will continue fishing even if you give him a fish.
- Fingus


Messages In This Thread
Re: Client Release 0.4.1 - Armory Repairs - by Bilbo - 07-04-2012, 11:51 PM
Re: Client Release 0.4.1 - Armory Repairs - by Bilbo - 07-04-2012, 11:55 PM
Re: Client Release 0.4.1 - Armory Repairs - by Hypernoma - 09-04-2012, 01:12 PM



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