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Client Release 0.4.1 - Armory Repairs
#51
(09-04-2012, 01:12 PM)Hypernoma link Wrote:[quote author=DivinityX link=topic=2519.msg21485#msg21485 date=1333975700]
I would like to complain about a few things in the mod...
First of all do you not agree that friendly fire should swing both ways? You say you want to make this mod more realistic, so how can you allow mobs to hit through eachother?
It does.

I have never seen any mob kill himself because he hits a friendly mob. I experience that they can hit through eachother making it possible to get hit by five people at the same time.
(09-04-2012, 12:48 PM)DivinityX link Wrote:Also the shields and one hands are now WAY slower than before and practically useless as a sargeant. The mobs are still as fast as ever.
No they are not.

Yes they are.. I block and when i hit i get a slow swing which makes it impossible for me to get my shield up again before they hit me several times.

Thank you for your comments and as always, thing may change and be balanced in the future. However, I am seeing wave 17 on normal mode on almost ever server I sign onto now so normal mode is obviously not too hard atm! This may be due to all high level players playing on normal mode at the moment so we will have a look at it again after hard mode is working again.
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Well on those servers that i have played I have played with average players getting to sea raiders. mostly I play with people who have a kill ratio of less than 2 to less than 20, making us die very early in the game. I have only joined one server where we reached round 17, with a bunch of sharpshooters running around shooting the chasers in the face, for 10 minutes while the others wait.


Messages In This Thread
Re: Client Release 0.4.1 - Armory Repairs - by Bilbo - 07-04-2012, 11:51 PM
Re: Client Release 0.4.1 - Armory Repairs - by Bilbo - 07-04-2012, 11:55 PM
Re: Client Release 0.4.1 - Armory Repairs - by DivinityX - 09-04-2012, 02:46 PM



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