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House Complexity
#5
(29-09-2014, 06:52 AM)MOV_Tacostrom link Wrote: Thanks for the input so far. Slayer, I appreciate you explaining how it could possibly work as I do not work that much with programming and gives me and an idea of how it could possibly be implemented into the game.

No worries, i'm glad the AU community is coming up with more ideas that can be implemented into the mod.

I believe that the primary web task at the moment is merging the inventories of all your characters, this stops having to trade items between all your characters.

If this task were to be completed, it would cut out a large part of work for this project if it were to be implemented. - You would only need to generate a random ID for the traded item, whereas previously you would need to generate an ID for each item created/made (a lot more work).

This is basically how the tomes/barrels work at the moment, as you can only spawn in 2 of each, each individual tome/barrel made/to be made have their own individual ID. When you bring that item ID into the server, it raises a count of that specific ID linked to your account (The ID's also come with the item name IE "Resurrection Tome") (I presume this is to counter the fact that you can own multiple tomes), once the count hits 2, it swaps to whatever item is in your alternate inventory.

This being said, if you own multiple tomes, you can give them to other people to bring in, however you cannot swap between the tomes as the above explains.

Anyway that was off topic but yeah, if the shared inventory gets completed, this could be a fairly simple addition, just takes time (Debugging etc) as the developers don't get paid and they do this for experience, just need to find someone to do the work required Smile
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Messages In This Thread
House Complexity - by MOV_Tacostrom - 29-09-2014, 04:56 AM
Re: House Complexity - by Barristan - 29-09-2014, 05:04 AM
Re: House Complexity - by slayer - 29-09-2014, 05:13 AM
Re: House Complexity - by MOV_Tacostrom - 29-09-2014, 06:52 AM
Re: House Complexity - by slayer - 29-09-2014, 07:29 AM
Re: House Complexity - by Maroon - 29-09-2014, 07:32 AM
Re: House Complexity - by slayer - 29-09-2014, 07:35 AM
Re: House Complexity - by Maroon - 29-09-2014, 07:40 AM
Re: House Complexity - by slayer - 29-09-2014, 07:45 AM
Re: House Complexity - by Barristan - 29-09-2014, 10:16 AM
Re: House Complexity - by Xen - 29-09-2014, 11:19 AM
Re: House Complexity - by Barristan - 29-09-2014, 12:14 PM
Re: House Complexity - by Xen - 29-09-2014, 12:58 PM
Re: House Complexity - by Hypernoma - 29-09-2014, 05:49 PM
Re: House Complexity - by slayer - 29-09-2014, 05:52 PM
Re: House Complexity - by TheBaker - 30-09-2014, 07:02 AM



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