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House Complexity
#8
While having it only generate IDs when you trade an item would cut quite some workload, it would still mean that it'd have to save the ID of every item ever traded, so not to generate double IDs. I'm no expert, but that sounds to me like it's quite a lot more than the server can handle.
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Messages In This Thread
House Complexity - by MOV_Tacostrom - 29-09-2014, 04:56 AM
Re: House Complexity - by Barristan - 29-09-2014, 05:04 AM
Re: House Complexity - by slayer - 29-09-2014, 05:13 AM
Re: House Complexity - by MOV_Tacostrom - 29-09-2014, 06:52 AM
Re: House Complexity - by slayer - 29-09-2014, 07:29 AM
Re: House Complexity - by Maroon - 29-09-2014, 07:32 AM
Re: House Complexity - by slayer - 29-09-2014, 07:35 AM
Re: House Complexity - by Maroon - 29-09-2014, 07:40 AM
Re: House Complexity - by slayer - 29-09-2014, 07:45 AM
Re: House Complexity - by Barristan - 29-09-2014, 10:16 AM
Re: House Complexity - by Xen - 29-09-2014, 11:19 AM
Re: House Complexity - by Barristan - 29-09-2014, 12:14 PM
Re: House Complexity - by Xen - 29-09-2014, 12:58 PM
Re: House Complexity - by Hypernoma - 29-09-2014, 05:49 PM
Re: House Complexity - by slayer - 29-09-2014, 05:52 PM
Re: House Complexity - by TheBaker - 30-09-2014, 07:02 AM



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