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House Complexity
#9
(29-09-2014, 07:40 AM)Maroon link Wrote: While having it only generate IDs when you trade an item would cut quite some workload, it would still mean that it'd have to save the ID of every item ever traded, so not to generate double IDs. I'm no expert, but that sounds to me like it's quite a lot more than the server can handle.

You've got a point about the server stress, I have absoloutley no idea how that works as I haven't done any work in that department, but i can answer the other parts based on my knowledge:

You would add a new trading option, rather than sending a trade invite, you would send a borrow invite. After you accept the borrow invite and the time is set etc (Completely new issue), the server would the generate a random ID number for that item(s) that were traded and save it until the timer runs out and the item is returned, afterwards the ID is removed.

If approx say 100 people use the borrowing system, it shouldn't really be that bigger deal unless 100 items were borrowed per borrow request, again, no idea on the server stress issue (was oblivious to this factor at start actually).

I believe that if it were to be implemented this way, it shouldn't have many issues, but then again, got no idea, need to wait on a developers comments on this process etc.
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Messages In This Thread
House Complexity - by MOV_Tacostrom - 29-09-2014, 04:56 AM
Re: House Complexity - by Barristan - 29-09-2014, 05:04 AM
Re: House Complexity - by slayer - 29-09-2014, 05:13 AM
Re: House Complexity - by MOV_Tacostrom - 29-09-2014, 06:52 AM
Re: House Complexity - by slayer - 29-09-2014, 07:29 AM
Re: House Complexity - by Maroon - 29-09-2014, 07:32 AM
Re: House Complexity - by slayer - 29-09-2014, 07:35 AM
Re: House Complexity - by Maroon - 29-09-2014, 07:40 AM
Re: House Complexity - by slayer - 29-09-2014, 07:45 AM
Re: House Complexity - by Barristan - 29-09-2014, 10:16 AM
Re: House Complexity - by Xen - 29-09-2014, 11:19 AM
Re: House Complexity - by Barristan - 29-09-2014, 12:14 PM
Re: House Complexity - by Xen - 29-09-2014, 12:58 PM
Re: House Complexity - by Hypernoma - 29-09-2014, 05:49 PM
Re: House Complexity - by slayer - 29-09-2014, 05:52 PM
Re: House Complexity - by TheBaker - 30-09-2014, 07:02 AM



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