09-12-2011, 04:33 PM
Saying again:
Cav has an easy start, archers are better at high-end waves, and infantry is all-round difficulty.
The speed bonus at higher waves gets chargers twoshotted if you make the tiniest mistake, leaving you dehorsed and oneshottable.
Cavalry is indeed selfishly at the start, but it gets harder and harder.
Infantry stays same difficulty: they have to run all the way there, dish some damage and try not to get overwhelmed.
Archers have to run aswell, but can attack from further, which keeps them out of the major part of the danger at higher waves.
Cav has an easy start, archers are better at high-end waves, and infantry is all-round difficulty.
The speed bonus at higher waves gets chargers twoshotted if you make the tiniest mistake, leaving you dehorsed and oneshottable.
Cavalry is indeed selfishly at the start, but it gets harder and harder.
Infantry stays same difficulty: they have to run all the way there, dish some damage and try not to get overwhelmed.
Archers have to run aswell, but can attack from further, which keeps them out of the major part of the danger at higher waves.