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[Submission] [Non-Submission, Topic Moved Here] Swadian Treasury: Unofficial Map In Progress
#7
(17-01-2015, 07:26 PM)AlphA-Fr link Wrote: I saw a horse flying in your screenshots ?

Quote:However, how many individual spawns are needed?

You can placed 10 AI spawns : VAR 30 to 40.
Don't forget top ut players spawn, var 0 e


Beside, I don't think arabian props are well placed close to your harbor.

Alright thanks for answering, though i want to ask, what arabian props? I don't recall placing any of them.
Anyway on the harbor, i don't plan on allowing players to go out that far into it, so its not of high concern since it should only be a distant area for players to look at. The majority of the fighting should be on the walls or by the gates/just outside it.

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Edit/Repost

Ok so, let me also awnser the previous question on the horse with the warmarshal's helm, it is an intentionally there and can/likely will be removed until the final version, just a little easteregg among others on the map. Anyway I finished up on adding barriers to the map to prevent cade glitching, put in the ladder for the 2nd entrypoint for the Nords to assault, added in a couple of extra details to the scenery in the streets, and i added in the fauna to create a forest+Road next to the siege camp. I plan on continuing edits to the map's main areas as well as going on to add some detail to the empty section near the port before going on and figuring out the ai waypoints and pathing [comment tips if you got them].  Thanks for commenting! Really helpful tips you guys have given.

http://steamcommunity.com/sharedfiles/fi...=376981668

http://steamcommunity.com/sharedfiles/fi...=376981649

http://steamcommunity.com/sharedfiles/fi...=376981627
Looted A Frying Pan 11/25/14
[Image: tbavTdE.jpg]

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Re: [Non-Submission, Topic Moved Here] Swadian Treasury: Unofficial Map In Progress - by Looter - 18-01-2015, 04:51 AM



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