20-02-2015, 05:11 PM
(This post was last modified: 20-02-2015, 05:13 PM by -Perception-.)
Blue + Black looks pretty nice.
The other ones, well, could work with some small changes to the saturation, personally I am not really a fan of highly saturated colors on medieval armor pieces, just looks unreal in my opinion.
The defender halfplate.. well, nice attempt, but it probably would have been easier to just make a retexture from scratch based on the UV map of defender armor, which should give a way better result as well.
About the knight helmet, what exactly did you change? Maybe I just didnt check closely enough but I cant find any differences to be honest. The ridge on the top should probably be reworked, but it doesnt look like youve changed it. Apart from that, same problem as for the defender/halfplate mixture, using a texture for another, differently UV mapped item usually looks a bit dodgy.
Oh, and for priest..
Got a template for this, so you can basicly just change the colors to whatever you want with a few clicks.
Anyway, keep up the good work, guy!
The other ones, well, could work with some small changes to the saturation, personally I am not really a fan of highly saturated colors on medieval armor pieces, just looks unreal in my opinion.
The defender halfplate.. well, nice attempt, but it probably would have been easier to just make a retexture from scratch based on the UV map of defender armor, which should give a way better result as well.
About the knight helmet, what exactly did you change? Maybe I just didnt check closely enough but I cant find any differences to be honest. The ridge on the top should probably be reworked, but it doesnt look like youve changed it. Apart from that, same problem as for the defender/halfplate mixture, using a texture for another, differently UV mapped item usually looks a bit dodgy.
Oh, and for priest..

Got a template for this, so you can basicly just change the colors to whatever you want with a few clicks.
Anyway, keep up the good work, guy!
