24-04-2012, 12:16 PM
(This post was last modified: 24-04-2012, 12:23 PM by [WCS] Warborn.)
You it is easier to remake/delete everything on an existing map, change the field completely and move the props?
And face mesh and ai mesh are different things?
AI mesh is the path they will go, and face mesh is the direction?
Thanks for your help.
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I see what you mean about putting the map code from the map, into scenes.txt. How do you open the SCO files without them being fragmented??? Program to use? notepode wont work. ~
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Is it possible to generate a terrain to use? Or it has to be made from a current scene?
----------------------
"Don't worry I almost got it, and when I do, I'll have it for good"
And face mesh and ai mesh are different things?
AI mesh is the path they will go, and face mesh is the direction?
Thanks for your help.
________________
I see what you mean about putting the map code from the map, into scenes.txt. How do you open the SCO files without them being fragmented??? Program to use? notepode wont work. ~
_______________
Is it possible to generate a terrain to use? Or it has to be made from a current scene?
----------------------
"Don't worry I almost got it, and when I do, I'll have it for good"
Warband Modder / Scener
Unity 3D Developer
Unreal 4 Developer
[WCS] WITCHCORESTUDIOS: Owner / Lead Developer
Current Standalone in progress: Warborn [ Medieval, Survival, Sandbox, MMO ] Assembled using Unity 3D 5
Contact for anything regarding anything: [STEAM]: [WCS] Warborn [eMAIL]: witchcorestudios@gmail.com
Unity 3D Developer
Unreal 4 Developer
[WCS] WITCHCORESTUDIOS: Owner / Lead Developer
Current Standalone in progress: Warborn [ Medieval, Survival, Sandbox, MMO ] Assembled using Unity 3D 5
Contact for anything regarding anything: [STEAM]: [WCS] Warborn [eMAIL]: witchcorestudios@gmail.com