24-04-2012, 03:07 PM
I would agree that a built in "break" between, at the very least, boss waves would be helpful. I would put an end to "holding" the last kill, players "death restocking" at the end of boss waves, and the drama that can happen when new players are not aware of these current gameplay work arounds. If this can be done I am not aware, but never hurts to ask.
cRPG automatically restocks/heals everyone that survives a wave. While this simplify things it would not work for NI. The requirement to restock, and eat to heal/be healded, are fun challenges for a survival type game. It has been mentioned that these functions take a very long time. Due to that it might be worth having a 30 second rest between waves, or atleast between the end of a boss wave and the start of the next wave.
Look forward to any discussions that this thread might create.
cRPG automatically restocks/heals everyone that survives a wave. While this simplify things it would not work for NI. The requirement to restock, and eat to heal/be healded, are fun challenges for a survival type game. It has been mentioned that these functions take a very long time. Due to that it might be worth having a 30 second rest between waves, or atleast between the end of a boss wave and the start of the next wave.
Look forward to any discussions that this thread might create.