03-04-2015, 04:50 PM
(31-03-2015, 09:56 PM)Tarrod link Wrote: [quote author=[ASSASSINE] link=topic=24687.msg226878#msg226878 date=1427837060]Well I mean to keep it with your argument these "map changes" also destroy team play. You cannot jump over some invisible walls which saved some runs, like the invisible wall on Offshore or Praven. I mean if the whole team was dead you still had the chance to jump down with your tome and save the whole run. But I saw a few teams wiping due to these walls blocking the way down and run outside.
heres a few example: overgrown, wooden walls blocking map in half. offshore with invisible walls near the walls you used to jump over. outskirts with walls all over and fences. old shire with barrels blocking the way... want me to go on?
So map changes do not only effect kiting, but also team play.
So I agree with Winter in that point changes are needed, because the game becomes monotonous otherwise, but the map fixes should not just block some ways and leave the rest as it was
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You're totally right! As an infantry these map changes made it harder for everyone, not only for rangers. Invisible walls and other stuff restrict my freedom to run, I love big maps and freedom. Also someone said that we could used to go that church in Offshore, I wish I had played those days.
Less talking, more raiding!
https://www.youtube.com/watch?v=HYBHptwwOdU
https://www.youtube.com/watch?v=HYBHptwwOdU