26-04-2015, 03:17 PM
(26-04-2015, 02:10 PM)Bobo link Wrote: Well, the loot system is random, so it is hard to say it's unfair.That's pretty much the definition of unfair. Fair would be that players are compensated in accordance with their contributions. As is, you only need to pass two criteria to get loot: being alive, and being within range of loot. There is no encouragement to add effort or go above and beyond in play, especially if you could die, thereby causing you to fail the first of the two aforementioned criteria and excluding you from loot. Furthermore, there is no computer algorithm to generate a truly random selection, it is pseudo-random, so there is no entirely equal sampling of a choice from a set.
(26-04-2015, 02:10 PM)Bobo link Wrote: Just life you see, one gets the lottery win, the others do not.Except with a lottery there can be multiple winners. And you can buy multiple lottery tickets (to increase your chance), or bet multiple times on your selection(s) of numbers (to increase your winning share). This is analogous to putting forth more effort to ensure your team doesn't wipe. Yet in NI you can be penalized for this, especially if you die or are out of range, thus nullifying your added contributions.
On the original topic= the issue is more of retention than expansion of the player base. Retaining players is pretty easy, be attentive to their concerns and implement requested features or reply to their feedback with logic and reason. As players though, when we voice our concerns, we are often given replies telling us what we want instead of asking us what we want.
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Quote Board is on Discord (last updated 2025.03.15)
"When I feel bad, I read your quote board." - Corndog
Nka: You’re playing it smart, always [using] logic, and they get pissed.
Kaasovic: God, this guy is unbeatable. I feel defeated in every verbal argument we end up in. Good job, Sir.
Odi: Hasn’t [PCK beaten] the game at this point?