18-05-2015, 07:59 AM
(18-05-2015, 06:04 AM)MatthewO link Wrote: (...)Maybe some mats/items could be obtainable by kills. (...)That's the problem. A system rewarding players for kills would be easy to implement but then what's the reward for those team members who don't get many kills? Most obvious example being shielders or healers. Pppl hunting for reward would all come with wardens Since the team needs proper balance the reward systems must reflect this and provide reward to all team members for team performance rather than individual one. Unless some measures of individual performance can be found without negatively infulencing the team roster. None such comes to my mind but let's keep thinking guys