19-05-2015, 03:44 PM
And now let's count the amount of players that left the mod mostly because a fustrating drop rate. Oh yeah, too much. Something need to be changed.
Those who did already loot alot of course disagree with this, because it will be a economic pain for them, like for the ones that post in this thread who are against.
The reward system don't need to have legendary's. let's say, you get 1 point for finishing normal. 2 points for finishing hard and 4 points for finishing rag.
Rewards could be: Lump (15 points), Water (12 points), Sulphur (17 points), HM (4 points) ... etc. It doesn't destroy the economic, but it does help (new) players.
Those who did already loot alot of course disagree with this, because it will be a economic pain for them, like for the ones that post in this thread who are against.
The reward system don't need to have legendary's. let's say, you get 1 point for finishing normal. 2 points for finishing hard and 4 points for finishing rag.
Rewards could be: Lump (15 points), Water (12 points), Sulphur (17 points), HM (4 points) ... etc. It doesn't destroy the economic, but it does help (new) players.
DB_BlackWarden - DB_BlackPeltast - DB_BlackKnight - DB_BlackPavise
Alchemist 19 - ArmorSmith 22 - BlackSmith 18 - Alchemist 8
Alchemist 19 - ArmorSmith 22 - BlackSmith 18 - Alchemist 8