Shamefully, due to the map size and bad placement i put the town itself too close to the edge. which means there are invisible map edge barriers preventing you from going very far into the town [Back alleys and half of the marketplace is cut off]. That causes some problems with doing a full scale seige map since there wont be much of a playble area to seige. This map would be more suited to a deathmatch, battle, or cap. the flag in my opinion. In the future though i'll make an actual seige map and make sure its large enough for players to have something to explore.
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Though on a side note, i could just have the front of the keep as the flag cap point and the attacker spawn in the interior area to the left of the overview, where they come out via the ruins in the left side. It'll be a tight fit, but it would work. Ladders can also be placed near the dam side, or across the moat under the bridge and up the wall.
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Though on a side note, i could just have the front of the keep as the flag cap point and the attacker spawn in the interior area to the left of the overview, where they come out via the ruins in the left side. It'll be a tight fit, but it would work. Ladders can also be placed near the dam side, or across the moat under the bridge and up the wall.