02-03-2016, 07:14 AM
A fine idea, my dear sir!
Warband has a system of modifiers explained here: http://mountandblade.wikia.com/wiki/Modifiers
These modifiers are already in use e.g. Swadian Hope is rusty, chipped, balanced, tempered, masterwork. In such case combining 3 x Swadian Hope could for instance remove the rusty modifier and thus increase the dmg by 3. So it looks doable based on the current code, seems it would require website side code to perform the upgrade pretty same way as crafting goes (so perhaps not much additional coding needed) resulting in e.g. "Superb Swadian Hope". We could then simply have a new option in crafting: "refine weapon".
On the other hand: it would have to be a lot of hard work to ensure proper balance of the newly created items, to avoid low tier / low priced items become powerful enough (after refining) to eliminate the upper tier ones by the way they get stats buffed to match the higher grade while still maintaining much lower price.
An advantage of the system, being an disadvantage to me at the same time is that we'd have double the amount of items available without the need of additional models (what is precisely that Warband does: you can have the same weapon in single player: basic, balanced, masterwork: one model - different stats). The variety of models just looks more interesting to me.
Warband has a system of modifiers explained here: http://mountandblade.wikia.com/wiki/Modifiers
These modifiers are already in use e.g. Swadian Hope is rusty, chipped, balanced, tempered, masterwork. In such case combining 3 x Swadian Hope could for instance remove the rusty modifier and thus increase the dmg by 3. So it looks doable based on the current code, seems it would require website side code to perform the upgrade pretty same way as crafting goes (so perhaps not much additional coding needed) resulting in e.g. "Superb Swadian Hope". We could then simply have a new option in crafting: "refine weapon".
On the other hand: it would have to be a lot of hard work to ensure proper balance of the newly created items, to avoid low tier / low priced items become powerful enough (after refining) to eliminate the upper tier ones by the way they get stats buffed to match the higher grade while still maintaining much lower price.
An advantage of the system, being an disadvantage to me at the same time is that we'd have double the amount of items available without the need of additional models (what is precisely that Warband does: you can have the same weapon in single player: basic, balanced, masterwork: one model - different stats). The variety of models just looks more interesting to me.