12-06-2015, 04:17 PM
(12-06-2015, 03:31 PM)Soviet link Wrote: [quote author=Falcon link=topic=43016.msg233026#msg233026 date=1434121580]It's about keeping people playing - what you are saying is a very naive point. People have left the mod because they played so much, trying to increase that drop chance and ended up getting bored from that endless grind.
[quote author=TheGrayDragon link=topic=43016.msg233025#msg233025 date=1434121334]
Instead of making complaints about not being able to loot a legendary, how about you go play the mod and increase the chance of loot? And last I checked, they are called legendaries for a reason...
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And people leave because the game gets boring after looting five legendaries.
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We ain't talking about those with alot of loots but about a regular player with none legendary.
(12-06-2015, 03:02 PM)TheGrayDragon link Wrote: Instead of making complaints about not being able to loot a legendary, how about you go play the mod and increase the chance of loot? And last I checked, they are called legendaries for a reason...
After years of playing, you get bored. This game is teambased, still alot of players never loot in years while a few loots a legendary monthly.
Mostly if devs are responding on threads, they are looking to teambase, however, in our opinion, it isn't that case with loot.
I still hope that a dev can respond about all the complains/ideas about the loot system. Like the idea about teamrewards.
DB_BlackWarden - DB_BlackPeltast - DB_BlackKnight - DB_BlackPavise
Alchemist 16 - ArmorSmith 21 - BlackSmith 18 - Alchemist 8
Alchemist 16 - ArmorSmith 21 - BlackSmith 18 - Alchemist 8