17-07-2015, 01:16 PM
Got it.
Items in game look a littile bit different than in OpenBRF.
I figured out what was the problem. In material settings you have to write the exact texture names, including letter case. I find it quite interesting.
Keep that in mind, or just name all your future textures in lowercase.
Also, pay attention to you textures' picture size. Your textures are 1027x1025, but they should be 1024x1024.
Your model has 17136 triangles, and thats TOO MUCH. Detailed models are usually about 1000 - 3000 triangles.
Items in game look a littile bit different than in OpenBRF.
I figured out what was the problem. In material settings you have to write the exact texture names, including letter case. I find it quite interesting.
Keep that in mind, or just name all your future textures in lowercase.
Also, pay attention to you textures' picture size. Your textures are 1027x1025, but they should be 1024x1024.
Your model has 17136 triangles, and thats TOO MUCH. Detailed models are usually about 1000 - 3000 triangles.