27-07-2015, 09:24 PM
I agree with a lot of the points raised so far.
Legendaries did drop far too often for a period and I believe that did take away from the whole "legendary"/rarely seen aspect to them. I believe the current drop rate has dropped closer to where it should be but I'd have to take a closer look at that. I don't want high-end legendaries dropping much.
I also miss the days when a SGS was considered a great weapon. I still remember people spawning in with three of them and trying to grab one myself before I eventually crafted one. I'm not sure there is any way to return to that point of the game, though. Swadians and Nords both seem to have outgrown them for the most part with people saving up for even higher tier items rather than working through the progression.
Most of the recent minor patches have been focused on making Ragnarok harder. Bringing back that uncertainty of whether a team is good enough to complete Rag is something that I want but I also don't want it to be purely a matter of having good enough gear or random luck of which waves spawn. PS: I don't see unlimited tomes ever coming back. The 20 minute cade setups for Thor and Odin were a boring pain and broke any chance of balancing the mode.
Incorporating multiple cading positions each with their own benefits which need to be weighed is a great concept but in practice, is quite demanding. Off hand, I can't remember the last map which had that property. People eventually seem to settle on one fast or easy position - even if it only offers a very slight advantage - and stick to it.
I definitely want to get our ModDB page (and any other pages) updated to have the latest versions. This is going to be part of the focus when this next patch is released.
Which brings us to this next patch... As has been written already in a few other threads, this patch is focused on trying to make it easier for new players to overcome the barrier to entry. As it is now, the game is not exactly welcoming - new players that join just die in wave 1 or get into a few runs where they can hardly do anything without dying.
I'm not going to list out what we have in mind because at least for me, half the fun of patches was that the new features were a surprise. The memory of that excitement when reading the patch notes for the first time and loading the game to see the changes first hand is something I want to keep a part of our release cycle. Maybe the community has outgrown the enjoyment of the surprise the same way SGS and SKS have been outgrown but I'm not ready to give up yet.
Legendaries did drop far too often for a period and I believe that did take away from the whole "legendary"/rarely seen aspect to them. I believe the current drop rate has dropped closer to where it should be but I'd have to take a closer look at that. I don't want high-end legendaries dropping much.
I also miss the days when a SGS was considered a great weapon. I still remember people spawning in with three of them and trying to grab one myself before I eventually crafted one. I'm not sure there is any way to return to that point of the game, though. Swadians and Nords both seem to have outgrown them for the most part with people saving up for even higher tier items rather than working through the progression.
Most of the recent minor patches have been focused on making Ragnarok harder. Bringing back that uncertainty of whether a team is good enough to complete Rag is something that I want but I also don't want it to be purely a matter of having good enough gear or random luck of which waves spawn. PS: I don't see unlimited tomes ever coming back. The 20 minute cade setups for Thor and Odin were a boring pain and broke any chance of balancing the mode.
Incorporating multiple cading positions each with their own benefits which need to be weighed is a great concept but in practice, is quite demanding. Off hand, I can't remember the last map which had that property. People eventually seem to settle on one fast or easy position - even if it only offers a very slight advantage - and stick to it.
I definitely want to get our ModDB page (and any other pages) updated to have the latest versions. This is going to be part of the focus when this next patch is released.
Which brings us to this next patch... As has been written already in a few other threads, this patch is focused on trying to make it easier for new players to overcome the barrier to entry. As it is now, the game is not exactly welcoming - new players that join just die in wave 1 or get into a few runs where they can hardly do anything without dying.
I'm not going to list out what we have in mind because at least for me, half the fun of patches was that the new features were a surprise. The memory of that excitement when reading the patch notes for the first time and loading the game to see the changes first hand is something I want to keep a part of our release cycle. Maybe the community has outgrown the enjoyment of the surprise the same way SGS and SKS have been outgrown but I'm not ready to give up yet.
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