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Hyper's Castle (work in progress)
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(01-08-2015, 11:51 AM)FV_HappyMonk3y99 link Wrote: [quote author=Shark_Rider link=topic=45836.msg237551#msg237551 date=1438416952]
That was the plan, create a big, open map inside a castle  Smile
I understand what you wanted to do but when I look at that map(though the bones are really nice) its lacking in detail and feels kind of boring. Maybe make the main room into a dining hall, probably even having the tables be turned over and chairs used as barricades as if the nords were attacking and the swadians needed to find a way to defend themselves. You could also make the room with the statue and light going down on it into some sort of church, the sides could be filled with benches, maybe turned over in the same way the other room would be defended. Just some of my own thoughts on it.
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agree with last post. with some detail work added to the inside though this could be a very cool map indeed. without it though you'd be torn apart by ranged units on harder difficulties.
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Messages In This Thread
Re: Hyper's Castle (work in progress) - by Stillicho - 01-08-2015, 08:26 PM
Re: Hyper's Castle (work in progress) - by Hande - 05-08-2015, 11:33 AM
Re: Hyper's Castle (work in progress) - by Alpha - 05-08-2015, 03:50 PM
Re: Hyper's Castle (work in progress) - by Floki - 08-08-2015, 09:02 PM
Re: Hyper's Castle (work in progress) - by Hande - 18-10-2015, 03:08 PM



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