I think mounted may be a bit underpowered compared to infantry. As of now leveling mounted to cavalry increases polearm to 45 and riding to 2. I think it should also increase one-handed to about 20 (cavalries main weapon may be a lance but a sword is still needed at times), powerstrike to 1, horse archery 1, and ironflesh 1. In comparision to infantry this would be:
(Proposed) Cav stat increase:
One handed=20
Two handed=0
Polearm=45
Archery=0
Crossbow=0
Throwing=0
Power draw=0
Power throw=0
Power strike=1
Ironflesh=1
Horse archery=1
Riding=2
Athletics=0
Shield=0
Weaponmaster=0
VS.
(Current) Infantry Stat Increase:
One handed=45
Two handed=35
Polearm=20
Archery=0
Crossbow=0
Throwing=0
Power draw=0
Power throw=0
Power strike=2
Ironflesh=1
Horse archery=0
Riding=0
Athletics=1
Shield=1
Weaponmaster=0
Keep Inmind that Cavarly is currently the hardest to level requiring 37500 assit xp, while in comparision infantry requireds 5000 assit xp to level.
Now people have also been complaing about cavarly units getting all the ai to follow them in one big blob to fix that I propose that a limit be set on the mount of ai that can follow one person at a given time, possibly someone like ((# of ai alive)/(# of players alive))+(# of ai alive)/(10)=(max # of ai following a person at any given time).
So for example:
40 ai alive
5 players alive
((40)/(5))+(40/10)=13
This would stop large blobs from forming behind a single cav unit, and could be tweaked to change the amount of ai allowed to follow a single unit.
(Proposed) Cav stat increase:
One handed=20
Two handed=0
Polearm=45
Archery=0
Crossbow=0
Throwing=0
Power draw=0
Power throw=0
Power strike=1
Ironflesh=1
Horse archery=1
Riding=2
Athletics=0
Shield=0
Weaponmaster=0
VS.
(Current) Infantry Stat Increase:
One handed=45
Two handed=35
Polearm=20
Archery=0
Crossbow=0
Throwing=0
Power draw=0
Power throw=0
Power strike=2
Ironflesh=1
Horse archery=0
Riding=0
Athletics=1
Shield=1
Weaponmaster=0
Keep Inmind that Cavarly is currently the hardest to level requiring 37500 assit xp, while in comparision infantry requireds 5000 assit xp to level.
Now people have also been complaing about cavarly units getting all the ai to follow them in one big blob to fix that I propose that a limit be set on the mount of ai that can follow one person at a given time, possibly someone like ((# of ai alive)/(# of players alive))+(# of ai alive)/(10)=(max # of ai following a person at any given time).
So for example:
40 ai alive
5 players alive
((40)/(5))+(40/10)=13
This would stop large blobs from forming behind a single cav unit, and could be tweaked to change the amount of ai allowed to follow a single unit.