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Nord Invasion about to fizzle out.
#69
Lol I'll just post one example of a plague in this game. Ranged>Melee. The ONLY waves you need some melee are Thor/Odin.

It sickens me to death that once upon a time, in fact probably even now still that the actual gameplay style was "Why shielder? Why we shield when we can cade? Pew pew pew shoot shoot shoot!! Big Grin Big Grin".

Yesterday I played for the first time propperly in idk how many months, but I did a lot of runs in hard/rag, anyhow safe to say there were a MAXIUMUM of 3 commandos including myself on every single public run. Soon after, I joined an event, there were 4 shielders and 3 slashers with the rest being ranged - The enemies didn't even reach the shield wall until wave 16 & 20, I was the medic in that fight, sitting back watching as there wasn't a spam refil, I think I didn't have to do anything for 12 waves because everything would just die and I would have nothing to do.

Back in the day when SGS was amazing and if you had a Flamberge with trans, you were a god. Notice how every single person in this thread is noting about the Flamberge/SGS and Trans/SKS being amazing? That's because ranged were pathetically useless back then. In the old hard mode, if you stuck your nose out - BOOM Bear clan hunter shot you straight in the face and would 1 hit you.

Back in those times, it was SO HARD to get anywhere in those servers because the ranged were so hard to kill, the swadian archers/crossbowmen/pikeman could not do ANYWHERE NEAR as much damage as they do now.

Back then with Warbow and bodkin arrows it would take something like 7-8 headshots to kill 1 archer, then when you upgraded to sharpshooter and bronze it would take about 4-5 to kill 1 archer. Pikeman simply had Jarrids and they weren't that strong, now they have Dragon Breath, Rupturers, Twigs -- Not to mention a LOT of ammo, PIERCE THROUGH FKIN SHIELDS LIKE ITS BEING FIRED FROM A BALLISTA, Flies super fast, easy to handle, and does a lot of damage.

Crossbowmen back then were really a powerhouse when it came to killing off archers/bosses, because back then remember how I was saying snipers had a tough time killing archers, it took crossbowment an average of 2-3+ Headshots to snipe one archer down instead of the 5-6 the snipers needed (Back then pikeman throwing wasn't even a thing because it was so weak).

That ladies and gentlemen is the problem with todays hard and rag, that is why it is SO EASY. I'm not even going to lie I sat in one of those public servers yesterday with rammy and 3/4 waves through I remember saying "I remember when hard was actually hard".

I guarantee, you take away 50% of the ranged power that they currently have now, good luck to any public server getting anywhere because 80% of players are fucking ranged, it is so overpowered.

Ranged Pros:
  • Rediculous Damage from a safe distance
  • Lots of Ammo
  • Highly Mobile & can simply run from enemies while killing them
  • Don't need to be up and close to bosses that can 1 hit you
  • Get more kills & xp/gold along with loot because you don't die as often.

Ranged Cons:
  • ... Can't think of any to be honest, beside being able to knock bosses down.. oh wait... big shot.... but that's fair has a long reload time.

Melee Pros:
  • You have higher armour, so you can take more hits, but you're going to be taking the hits anyway and considering almost everything in higher difficulty 1 shots you or close to 1 shots you, it doesn't matter.
  • You can use a shield a little bit better then a ranged, halberdier.

Melee Cons:
  • You die first, all the time. If you are shielding, you will most likely die and not get boss loot, or loot at all.
  • You take a lot of hits and rely on healers that don't exist.
  • You do significantly less damage than ranged units whilst being in melee range in danger of the enemy.
  • If you can't shield or slash, you are essentially useless.
  • You can't run from anything and live.

It is just insane how overpowered ranged has been over the past years. It's no wonder 80% of servers are ranged. Melee should do a LOT more damage then ranged. Pikeman should be no where near as OP in their throwing that they are now.

Simply a lot of game balancing issues which has made todays Hard/Rag/Normal, all easy mode.
Legendary Drops:
Eastern Katana - December 2012
Legacy - April 2014
Pike of Kings - June 2014
Stag Bow -June 2014
Rupturers - June 2014
Durandel - August 2014
Ancient Greatsword - August 2014
Valsgarde Helmet - September 2014
Penetrator - April 2015
Mnominor - April 2015
Volundr Greatsword - April 2015
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Messages In This Thread
Re: Nord Invasion about to fizzle out. - by Kip - 27-07-2015, 09:24 PM
Re: Nord Invasion about to fizzle out. - by Kip - 27-07-2015, 09:41 PM
Re: Nord Invasion about to fizzle out. - by DR. - 28-07-2015, 08:20 AM
Re: Nord Invasion about to fizzle out. - by bob - 28-07-2015, 11:30 PM
Re: Nord Invasion about to fizzle out. - by bob - 29-07-2015, 01:03 PM
Re: Nord Invasion about to fizzle out. - by DR. - 04-08-2015, 09:42 AM
Re: Nord Invasion about to fizzle out. - by DR. - 06-08-2015, 05:20 AM
Re: Nord Invasion about to fizzle out. - by slayer - 24-08-2015, 02:41 PM



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