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A thought...
#2
With how the M&B Ai works, they will simply take the shortest path to the player, right through a "blocked off" area. There's also so far as i know, no way to code in changing spawns, those are pre-placed by map makers. Of course, a extra room with a high hp blocked off with a ai mesh going through it could be possible, though for it to work well i beleive it would need to be only a 1 path entry else bots may try to reach players right through it.

The Last sentence also isn't possible to code or make in M&B mulitplayer since it is ai, they would try to follow a ai mesh they coudnt get to if a bridge is no longer there, would be lots of problems all reguarding to pathing.
Looted A Frying Pan 11/25/14
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Messages In This Thread
A thought... - by GheerBox - 24-09-2015, 12:52 AM
Re: A thought... - by Looter - 24-09-2015, 01:38 AM
Re: A thought... - by aigle_360 - 24-09-2015, 10:57 AM
Re: A thought... - by Fitz - 24-09-2015, 12:29 PM
Re: A thought... - by Kip - 24-09-2015, 01:58 PM
Re: A thought... - by GheerBox - 24-09-2015, 02:00 PM
Re: A thought... - by GheerBox - 25-09-2015, 12:40 AM
Re: A thought... - by Newplayer101 - 25-09-2015, 01:00 AM



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