24-09-2015, 01:58 PM
As I recall, that gate in the old Hidden Cave always had a hidden switch. The intention was not that the gate must be destroyed to use the camp.
I have given some thought to how maps might be made more dynamic instead of getting played the same way each time. One of the ideas was having spawn points which alternated location randomly when the round starts but as far as I know, it is not possible.
As others have mentioned already, I see destroy-able props that open areas of the map as problematic because they would need an AI mesh which would not make bots try to access it even with the barrier in place.
I have given some thought to how maps might be made more dynamic instead of getting played the same way each time. One of the ideas was having spawn points which alternated location randomly when the round starts but as far as I know, it is not possible.
As others have mentioned already, I see destroy-able props that open areas of the map as problematic because they would need an AI mesh which would not make bots try to access it even with the barrier in place.
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