I managed to fix it, guess I forgot to update post .
I was using compressed everything there, it was caused by a buggy export, for some reason if I don't export the material the model has in 3dsmax (plain grey), that happens when I try to apply one in openbrf :/.
Thanks anyway
EDIT: Still getting those black lines at the texture seams . I don't think I'm don't the spec or normal map properly :o.
Tried reducing the number of seams, but .
EDIT2: pretty sure its the bump map, but when I leave it uncompressed, it doesn't do anything ingame. D:
I was using compressed everything there, it was caused by a buggy export, for some reason if I don't export the material the model has in 3dsmax (plain grey), that happens when I try to apply one in openbrf :/.
Thanks anyway
EDIT: Still getting those black lines at the texture seams . I don't think I'm don't the spec or normal map properly :o.
Tried reducing the number of seams, but .
EDIT2: pretty sure its the bump map, but when I leave it uncompressed, it doesn't do anything ingame. D:
Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
No longer active.
2nd Knight forever!
No longer active.