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Weapon perks and 1 more idea.
#6
native engine does this pretty well with the use of weapon states (balanced, tempered, mastwerwork etc). could be an interesting way to bring some life back into high tier crafting/housecrafting giving players an excuse to keep levelling their craft instead of selling off exp. it's a slight turnoff for a player who forks out big bucks on an expensive weapon only to have 5 of the same pop up over a period of 3 days. This could be a good fix for a game which in my opinion, is suffering from a lack of uniqueness amongst players, which is a core aspect in all successful multi-player, grind based games.

alas if we assume and hope for NI 2 on the bannerlord engine, we can expect a complete restart for the mod, which is in itself incentive enough to quit playing NI as it stands currently and wait... atleast this is the general consensus shared amongst the people I enjoy playing with.
Going Deep
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Messages In This Thread
Weapon perks and 1 more idea. - by MatthewO - 27-10-2015, 04:40 PM
Re: Weapon perks and 1 more idea. - by Terath86 - 27-10-2015, 05:26 PM
Re: Weapon perks and 1 more idea. - by Namakan - 27-10-2015, 05:57 PM
Re: Weapon perks and 1 more idea. - by MatthewO - 27-10-2015, 07:03 PM
Re: Weapon perks and 1 more idea. - by Bobo - 27-10-2015, 09:09 PM
Re: Weapon perks and 1 more idea. - by Donovan - 28-10-2015, 04:10 AM
Re: Weapon perks and 1 more idea. - by Bobo - 28-10-2015, 05:45 AM
Re: Weapon perks and 1 more idea. - by Donovan - 28-10-2015, 06:28 AM
Re: Weapon perks and 1 more idea. - by Looter - 28-10-2015, 02:30 PM
Re: Weapon perks and 1 more idea. - by MatthewO - 28-10-2015, 04:24 PM



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