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Weapon perks and 1 more idea.
#10
So i hope that everyone who reads these ideas, likes it.  (no one said that it´s a bad idea, so..)

(28-10-2015, 04:10 AM)Madjosh link Wrote: native engine does this pretty well with the use of weapon states (balanced, tempered, mastwerwork etc). could be an interesting way to bring some life back into high tier crafting/housecrafting giving players an excuse to keep levelling their craft instead of selling off exp. it's a slight turnoff for a player who forks out big bucks on an expensive weapon only to have 5 of the same pop up over a period of 3 days. This could be a good fix for a game which in my opinion, is suffering from a lack of uniqueness amongst players, which is a core aspect in all successful multi-player, grind based games.

Yes, you are right. Weapon modifiers would be really nice new in the mod.
Winter is a cool guy. 
/Winter

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Messages In This Thread
Weapon perks and 1 more idea. - by MatthewO - 27-10-2015, 04:40 PM
Re: Weapon perks and 1 more idea. - by Terath86 - 27-10-2015, 05:26 PM
Re: Weapon perks and 1 more idea. - by Namakan - 27-10-2015, 05:57 PM
Re: Weapon perks and 1 more idea. - by MatthewO - 27-10-2015, 07:03 PM
Re: Weapon perks and 1 more idea. - by Bobo - 27-10-2015, 09:09 PM
Re: Weapon perks and 1 more idea. - by Donovan - 28-10-2015, 04:10 AM
Re: Weapon perks and 1 more idea. - by Bobo - 28-10-2015, 05:45 AM
Re: Weapon perks and 1 more idea. - by Donovan - 28-10-2015, 06:28 AM
Re: Weapon perks and 1 more idea. - by Looter - 28-10-2015, 02:30 PM
Re: Weapon perks and 1 more idea. - by MatthewO - 28-10-2015, 04:24 PM



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