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Ryu's Armory - My Warband Models and maybe some more
#53
Hmm maybe making normal map from diffuse map(color map) is a better idea than using AO map for it. Can you post a screenshot of your normal map?

Actually i have a bit of experience with animating. You need to use vertex animated mesh with md3 format as openbrf want that one. I couldnt find a way to export animation with this format from blender so i found another solution. You can use import "frame of vertex-animated mesh" options or import frames as static meshes then combine them in openbrf. It can cause some problems but i managed to import my xbow model with this way.

EDIT:
Hmm bows needs 5 frames total, its better if you check a bow mesh in openbrf and see how frames looks like, then you can use the same information for your model and import your frames accordingly.
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Re: Ryu's Armory - My Warband Models and maybe some more - by Ryu - 20-05-2012, 03:29 PM
Retexturing - by Ryu - 23-07-2012, 02:54 PM



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