13-01-2016, 10:49 AM
(13-01-2016, 07:30 AM)Nka19 link Wrote: Personally I dont like the fact for anything to be "spendable". This are stats, it marks your characters, should stay that way. As for the FP, they also have ranks when you reach a certain amount of it, that being spendable destroys the very purpose of those ranks. Sure, I do like idea of Unique Item Shop, but not on costs of this. Better then to have it set that item is available once your character reaches some level. (however once someone reaches it, he could buy many and give it to other players that aren't high enough yet, so not sure if that would even work properly) Maybe if they're untradable idk...
Anyways, I'd say find a new way for this to work without making FP, tradable like money or mats. I'd hate to see everyone scraping around this FP and buying it from other players, it just destroy whole ranking system of it (even tho FP are basically usless atm), if someone who's done no hard work for making quests to just buy/trade it from others.
Hmm what about you get play points. Each time you finish normal/hard/rag wave 20 you'll get play points. With those points you can buy unique items. But then there need to be a balance on how many points you get.
Like this:
Wave 1-wave20=20 points. (if you quit you'll get none only if you complete everything)
wave 2-wave20=19 points
Etc etc etc.
If you completed wave 20 you can do a bonus of 5-10 points. Because if you hop in on wave 16 you only get 4 points.
Ofcourse on rag you get more points then on normal.
Let me know what you guys think.
(ofcourse it doesn't have to be called play points)
Gur