23-01-2016, 10:47 PM
(23-01-2016, 10:40 PM)bluzark link Wrote:Quote:--- Quote from: Aldric on June 18, 2013, 02:02:13 PM
---Question, is the sound bug is limited to the overusage of fire props or does too much "ambient sounds" props cause the bug as well ?--- End quote ---
The sound bug is purely related to the number of ambient sounds in the scene (caused by scene props with prop_instance_play_sound in a trigger), nothing to do with fire props specificially, or any type of particle effect emitted.
That is correct. Not all fire props have an ambient sound, however, the ones used in the map do have an ambient sound.
DB_BlackWarden - DB_BlackPeltast - DB_BlackKnight - DB_BlackPavise
Alchemist 16 - ArmorSmith 21 - BlackSmith 18 - Alchemist 8
Alchemist 16 - ArmorSmith 21 - BlackSmith 18 - Alchemist 8