01-02-2016, 05:07 PM
(This post was last modified: 01-02-2016, 05:18 PM by TheTrueRammy.)
(01-02-2016, 04:28 PM)DeadOtter/DrCox link Wrote: yea many floors to this, also would they be super powerful or would they be weak? how many would you get in a set? 3/5/7?At last 1 guy who is thinking productivly about this
i think it is very complicated to implement it player side, but pot throwers would work nord side, abit like a weaker siege master just faster moving like a trickster

Indeed i see 2 options so far, the pot throwing or as Traps
As throwing it might indeed work like drCox suggested. Bots could come equipped with them in a trickster fashion,
only i would put them slower and fewer of them. Ammocount and dmg is a question of balancing . I Would however make them
slow and more heavily armored. Cant expect much surivability from a guy with clay pots on him, the armor is to help a little.
Looking at it from trap-making perspective it should be doable too. You place it , and when triggered by bots the pot bursts into flame
and the bots are hit by a small patch of flamedamage. Only they would get hurt, like a reverse priest heal . Forget the spikes around them.
About Jaeger's concern, they could just stay there untill hit or end of map. If you know the paths of the bots it should not be very hard
to place it correctly
Loots -_- debts; casual
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Mangler
Heraldic Brigadine Plate
Leviathan's Guard
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Zephyr
Penetrator
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Thanos Legacy
Towershield
Durendal
Illustrious x2
Mangler
Heraldic Brigadine Plate
Leviathan's Guard
Dragon Halberd
Vagabond
Zephyr
Penetrator
Ancient Great Sword
Bulwark
Dragon spear
Eastern Full scale
Dwarf Axe
Ragnars Wrath
Naval Glaive
Dragon`s Breath
Typhoon