02-03-2016, 11:06 AM
ok a diagram would be too annoying so ill just do it this way
helmet 1 (marketplace)
helmet with neckguard
46 - 4k
48 - 8k
50 - 12k
helmet 2 (marketplace)
Great helmet
56 - 9k
57 - 18k
58 - 27k
helmet 3 (craftable)
Sugarloaf
63 - The proportional increase in mat value should be the same for each helmet, so assume value is arbitrary -> 300k
64 - mats -> 600k
65 - mats -> 900k
value increases due to increased mat value but decreases partially due to greater use
helmet 4 (craftable)
Swadian helmet
66 - mats -> 1.2m
67 - mats -> 2.4m
68 - mats -> 3.6m (not worth it, only for cosmetic in this example over defender)
helmet 5 (craftable)
Defender
68 - mats -> 3.2m
69 - mats -> 6.4
70 - mats -> 9.6
Helmet 6 (legendary)
Fearsome
70 - limited supply, so increased value, but decreased mat quantity so balance to an extent - 8m
72 - 16m
74 - 24m
helmet 6 (legendary)
Valsgarde
73 - 20m
75 - 40m
77 - 60m
helmet 1 (marketplace)
helmet with neckguard
46 - 4k
48 - 8k
50 - 12k
helmet 2 (marketplace)
Great helmet
56 - 9k
57 - 18k
58 - 27k
helmet 3 (craftable)
Sugarloaf
63 - The proportional increase in mat value should be the same for each helmet, so assume value is arbitrary -> 300k
64 - mats -> 600k
65 - mats -> 900k
value increases due to increased mat value but decreases partially due to greater use
helmet 4 (craftable)
Swadian helmet
66 - mats -> 1.2m
67 - mats -> 2.4m
68 - mats -> 3.6m (not worth it, only for cosmetic in this example over defender)
helmet 5 (craftable)
Defender
68 - mats -> 3.2m
69 - mats -> 6.4
70 - mats -> 9.6
Helmet 6 (legendary)
Fearsome
70 - limited supply, so increased value, but decreased mat quantity so balance to an extent - 8m
72 - 16m
74 - 24m
helmet 6 (legendary)
Valsgarde
73 - 20m
75 - 40m
77 - 60m