15-02-2016, 02:10 AM
Someone called me?
As far as I understand it, the issue is that the back can either be a fixed texture/color, or use the assigned backside texture linked to at the banner you are using. Because NI is not using the standard native banners, the color for the back matches the banner that would take its position in native, and not the one fitting the NI banner. This would lead to some weird color combinations, and most of them look worse than banner on black.
The only approach to fix it that I found so far is this:
https://forums.taleworlds.com/index.php?topic=49886.0
https://forums.taleworlds.com/index.php?topic=121437.0
But it looks like it only works for singleplayer.
Adding to that, the resolution of the banners is awfully low, to fit them all on one texture sheet. Someone could try using a high-res texture (4096x4096) for all the banners. But then you also have to remake all the banners in a higher resolution, create a high-res banner template, and make sure the code reads the positioning of the banners correctly.
As far as I understand it, the issue is that the back can either be a fixed texture/color, or use the assigned backside texture linked to at the banner you are using. Because NI is not using the standard native banners, the color for the back matches the banner that would take its position in native, and not the one fitting the NI banner. This would lead to some weird color combinations, and most of them look worse than banner on black.
The only approach to fix it that I found so far is this:
https://forums.taleworlds.com/index.php?topic=49886.0
https://forums.taleworlds.com/index.php?topic=121437.0
But it looks like it only works for singleplayer.
Adding to that, the resolution of the banners is awfully low, to fit them all on one texture sheet. Someone could try using a high-res texture (4096x4096) for all the banners. But then you also have to remake all the banners in a higher resolution, create a high-res banner template, and make sure the code reads the positioning of the banners correctly.