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Ranged Damage Comparison (NI 0.4.2)
#3
Woah, nice!

One thing thats bugging me though,

I think the 'shoot speed' has a larger role than you give it credit for.

#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
missile_damage_speed_power = 1.9

so essentialy damage is scaled by missile speed^1.9.

so a difference of 10, is actually a difference of 10^1.9.

Correct me if I'm wrong though Big Grin.

Also higher shoot speed= straighter trajectory, easier to hit at range Big Grin.

Other than that, very detailed and well thought out Smile).

Sticky!!
Nothing is impossible, it's just a matter of determination and probability.

2nd Knight forever!

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Messages In This Thread
Ranged Damage Comparison (NI 0.4.2) - by Lanseril - 04-06-2012, 05:03 PM
Re: Ranged Damage Comparison (NI 0.4.2) - by Senni - 04-06-2012, 06:35 PM



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