04-06-2012, 06:35 PM
Woah, nice!
One thing thats bugging me though,
I think the 'shoot speed' has a larger role than you give it credit for.
#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
missile_damage_speed_power = 1.9
so essentialy damage is scaled by missile speed^1.9.
so a difference of 10, is actually a difference of 10^1.9.
Correct me if I'm wrong though
.
Also higher shoot speed= straighter trajectory, easier to hit at range
.
Other than that, very detailed and well thought out
).
Sticky!!
One thing thats bugging me though,
I think the 'shoot speed' has a larger role than you give it credit for.
#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
missile_damage_speed_power = 1.9
so essentialy damage is scaled by missile speed^1.9.
so a difference of 10, is actually a difference of 10^1.9.
Correct me if I'm wrong though

Also higher shoot speed= straighter trajectory, easier to hit at range

Other than that, very detailed and well thought out

Sticky!!
Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
No longer active.
2nd Knight forever!
No longer active.