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Ranged Damage Comparison (NI 0.4.2)
#4
I haven't been able to find a satisfactory damage formula yet for projectile velocity. However, despite the cryptic description in module.ini, projectile damage very obviously does not simply scale by the square of the missile's speed. For example:

T4 Sharpshooter w/ Siege Crossbow and Unscratchable Gold Bolts: 100 raw damage, 70 missile speed.
T4 Pikeman w/ Jarids: 87.7 raw damage, 24 missile speed.

100 * 70^1.9 = 320395
87.7 * 24^1.9 = 36762
320395/36762 = 8.72x

There is no way that a siege crossbow shot at point blank range inflicts nearly 9 times the jarid's raw damage due to superior projectile velocity. In fact, based on my experiences shooting into shield walls at close range with all 3 of my ranged level 52's, I'd say that all 3 of them can one-shot almost identical targets at that range (and therefore require multiple shots on almost the same targets as well, i.e. Jotnes, etc). I'm not exactly sure what the mathematics behind projectile velocity are, but my experience tells me that other than the distance effect, projectile velocity doesn't have nearly as dramatic difference on damage that you'd expect from something like 70 vs 24 shot speed (nevermind the much closer shot speeds of crossbows vs bows).

When I played my sharpshooter, I was hoping that the faster shot speed would lead to a lot more one-shot kills than with my sniper. I was sorely disappointed in that department, even during the instances where I used legendary crossbows.
Main Characters: Lanseril (L.52 Sniper), Grundus (L.52 Pikeman), Eledwyn (L.49 Commando), Rutgard (L.52 Sharpshooter)

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Ranged Damage Comparison (NI 0.4.2) - by Lanseril - 04-06-2012, 05:03 PM
Re: Ranged Damage Comparison (NI 0.4.2) - by Lanseril - 04-06-2012, 07:06 PM



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