26-02-2016, 12:26 AM
(25-02-2016, 11:42 PM)Ribbed link Wrote: [quote author=DrWhoCares link=topic=53649.msg261230#msg261230 date=1456440235]Why do you hate nka so much, he spent his time as a redshirt grinding too when it was even more difficult.
The labor system I am talking about is the exact opposite of a "afk labor system".
It's more along the lines of you have to do something in game to produce labor. However this breaks too many other rules of the system (redshirts don't get kills, nka does, so redshirts don't produce labor then).
It seems you want "equality" but don't want everyone to benefit equally, are you a feminist by chance?..or maybe just a socialist.lol
Either way I think this has started to go off topic and the factory idea should not be "dropped" because the purpose of this thread is to discuss the factory idea. If you want to discuss making some type of new labor system then make a new thread.
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Nka is the richest player I know of, most likely the richest. I don't single him out because of a bias, I'm just using his name in the same way I would another rich person, Bill Gates.
The topic is also "Passive Production Systems" and a labor system fits in this description. There would be a passive portion, but to prevent exploitation and money out of nothing, you need some active part. Otherwise it's the same as having a team full of afker's who loot all the materials and legendaries but do nothing. And no one wants that.
(25-02-2016, 11:59 PM)Kaasovic link Wrote: Is it really nessesary to develop shortcuts now? Just look at the old players, they got rich by PLAYING the game(including trading), and not by some sort of shortcut bs, that the lazy players suddenly come up with.
The idea isn't to create a shortcut to the top. The idea is to shorten the length to the top. People who are already up there should not lose their status, nor would anyone below quickly and suddenly rise to their level. Imagine the playerbase as a line:
All we're doing is reducing the amount of time needed. Which honestly, is a much better setup overall. Even games like League of Legends don't get paid for the amount of time people are playing it, so forcing players to soak in more time doesn't benefit anyone but those who already sunk an entire year or more of their life into it.
(26-02-2016, 12:03 AM)Sunman link Wrote: Gather World
-Grindy
-Small players or groups dominate Not much room for big clans unless they love to grind skills
-Extra Money that needs to be paid each month
-Lingers away from purpose of game
We need to strike a balance between Big clans making loads of money and small players making lil bits. However either way all profession/factorys need to be interlocked to promote trade and selling between players and groups
Once again, get the idea of a gather world out of your head because Winter already said it's never going to happen. They aren't going to program an entirely new game just to implement a new economy system.