Im saying both Wont Work at their current state notice i left out BENEFITS These ideas are both extremes, These Both have MAJOR Problems that WILL be exploited and WILL break the system soon after implementation. I DO NOT WANT GATHER WORLD, I SAID NEGATIVES FOR BOTH NOT POSITIVES, I threw around some ideas for both systems because i really wanted to see some good discussion about how these could be improved or put into a new system all together because dont think that these are the best solution.
And for Clarification Winter are you denying the gather world idea or new non-combat gold generation ideas as a whole?
Whatever system(Theretically IF it) is implemeted needs to be a system to give you just a incentive or and little gold for dabbling in something other than just combat. After all my goal is to increase player-to-player non-combat(Goods) trade because i feel that it would be a nice thing to have in the game. Kinda like this "stock" market this whole idea is built off of.
Edit 1: i had a wierd typo D:
And for Clarification Winter are you denying the gather world idea or new non-combat gold generation ideas as a whole?
Whatever system(Theretically IF it) is implemeted needs to be a system to give you just a incentive or and little gold for dabbling in something other than just combat. After all my goal is to increase player-to-player non-combat(Goods) trade because i feel that it would be a nice thing to have in the game. Kinda like this "stock" market this whole idea is built off of.
Edit 1: i had a wierd typo D:
10/25/22 - Worm Bane