03-03-2016, 12:43 AM
(This post was last modified: 03-03-2016, 12:48 AM by TerrorBite.)
Can you expand on that load time issue?
I think reskinning legendary's could be good, I believe the major difference over the current system where over time when more legendary's are found, they are no longer special and new ones are introduced and the cycle repeats. Instead each legendary will last much longer without having to reduce the drop rate, and it will still bring in more variation within the legendary's.
I would also consider saying that this is also a viable option for high tier craftable items as well, as the number of legendary's will decrease, so they'd go up in price. The top tier craftables with let's say 1 weapon upgrade requiring the consumption of 5 weapons could fill the gap if necessary.
I think reskinning legendary's could be good, I believe the major difference over the current system where over time when more legendary's are found, they are no longer special and new ones are introduced and the cycle repeats. Instead each legendary will last much longer without having to reduce the drop rate, and it will still bring in more variation within the legendary's.
I would also consider saying that this is also a viable option for high tier craftable items as well, as the number of legendary's will decrease, so they'd go up in price. The top tier craftables with let's say 1 weapon upgrade requiring the consumption of 5 weapons could fill the gap if necessary.