03-03-2016, 01:01 AM
(This post was last modified: 03-03-2016, 01:11 AM by TerrorBite.)
Well this is based on effort; if devs are happy to go through with this feature for given items I'm sure people, including myself will be willing to put in the effort.
I said 5 into one as an example, let's say 5 defender helmets consumed to create a defender helmet 2.0
I don't necessarily think these numbers are a good idea, but the point is that craftable item consumption is potentially worthwhile and there are many aspects you can adjust; the number of items consumed, balance gold/mats (eg. consume 3 defender helmets + 100HM + 100k [seems necessary to state that this is just another example of implementation, nothing more]), stats of weapon upgrades, number of upgrades, specific weapons which have these upgrades, etc.
Consuming multiple of the same items for upgrades have not been suggested before, or i havent seen it, so this thread is different. This 'minor' difference might just be that one way to make upgrades viable, you won't know if you base judgement of this thread on different requested feature models.
I said 5 into one as an example, let's say 5 defender helmets consumed to create a defender helmet 2.0
I don't necessarily think these numbers are a good idea, but the point is that craftable item consumption is potentially worthwhile and there are many aspects you can adjust; the number of items consumed, balance gold/mats (eg. consume 3 defender helmets + 100HM + 100k [seems necessary to state that this is just another example of implementation, nothing more]), stats of weapon upgrades, number of upgrades, specific weapons which have these upgrades, etc.
Consuming multiple of the same items for upgrades have not been suggested before, or i havent seen it, so this thread is different. This 'minor' difference might just be that one way to make upgrades viable, you won't know if you base judgement of this thread on different requested feature models.