(10-03-2016, 04:59 PM)I DrWhoCares Wrote:No, just buffed stats, Ai are still as stupid regardless of difficulty. The mount and blade Ai intelligence is the same regardless of gamemode difficulty, they won't target the wall more if it's in hard or normal. And with what you just said, you implied that the Ai won't attack it more in normal than hard or rag, hence it being a glitch by your logic if proven true. So still an abuse of the Ai's intelligence(10-03-2016, 02:21 PM)Looter Wrote: So basically encourage abuse of the Ai because 'technically' they can attack tnhe cade though they hardly ever do so since they are targeting the player not the cades, and by the time they do game is over. The same technicality could be applied to barricade stacking, yet that is banned.
Also:
"To avoid confusion, it would probably be the best way to design maps to ensure the reasonable AI path always falls within algorithm marigin of calculating an alternative path when obstacle is met. Ofc it's easy to say but much more difficult"
Yes, it is easy to say, and I don't think you understand what the Ai mesh does or how it is done, It can only guide them to the player in the shortest route. I can't make them take a more "reasonable" path if the players are abusing barricades. And I don't think that anyone's going to redesign all 37 of the maps for your "algorithm.." That worked until players decide to abuse cades
All I have left to say is this, quote from the ni rules section on Glitching:
"Bots have no wit or brain; they just charge at you at the nearest given opportunity and will only be stopped by a wall. Naturally, their lack of intelligence allows them to be abused in unimaginative ways. Glitching is the solution to a cheap victory. Players can just pick off bots like a trapshoot which isn't a challenge and not the purpose of this mod"
Compare this barricade method to the paragraph and see if it applies.
On hard or rag, those bots would either kill you without hesitation or destroy the wall.
Higher difficulties brings smarter AI, which leads to them attacking the nearest attackable object, the wall.
[Closed] I have question about bug use
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