06-05-2016, 02:56 AM
I see the thread has been locked already but I'll throw in my thoughts anyway.
The idea of encouraging people not to jump off a server when a run ends does interest me. Certainly, some people are just ready for a break. I fully understand that. Others want to switch to a different difficulty. Again, nothing wrong with that. The two reasons that do annoy me are just looking for another run already in progress or trying to avoid a map.
Yes, I know there are maps that people don't like because they are harder or slower and I'm sure that some of them could be modified in one way or another but I don't want to turn this into a "buff maps" sort of thing. Having some harder maps for variety can be a nice change of pace.
Getting back to the suggestion of rewarding people who stay on the server - I can't really say if this would be the best way to encourage people to stay or not but I do find it an interesting goal to consider.
Now a notion only tangentially related: Sometimes I wish NordInvasion was a bit faster paced; something you can dip into for a short time or still keep playing run after run. Depending on the mode and the map, runs can take quite a chunk of time which is why sometimes, a lot of people are ready for a break by the end. I don't mean I want it easier, just less demanding on time. Perhaps it just does not fit our game but it is something to think about.
The idea of encouraging people not to jump off a server when a run ends does interest me. Certainly, some people are just ready for a break. I fully understand that. Others want to switch to a different difficulty. Again, nothing wrong with that. The two reasons that do annoy me are just looking for another run already in progress or trying to avoid a map.
Yes, I know there are maps that people don't like because they are harder or slower and I'm sure that some of them could be modified in one way or another but I don't want to turn this into a "buff maps" sort of thing. Having some harder maps for variety can be a nice change of pace.
Getting back to the suggestion of rewarding people who stay on the server - I can't really say if this would be the best way to encourage people to stay or not but I do find it an interesting goal to consider.
Now a notion only tangentially related: Sometimes I wish NordInvasion was a bit faster paced; something you can dip into for a short time or still keep playing run after run. Depending on the mode and the map, runs can take quite a chunk of time which is why sometimes, a lot of people are ready for a break by the end. I don't mean I want it easier, just less demanding on time. Perhaps it just does not fit our game but it is something to think about.
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