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Why not re-imagine barricades?
#15
I' m glad to see that people are mulling this over and helping to shape it into something that, not only might solve a problem, but actually add to teamwork in the mod. I love the idea of an engineer preparing the next barricade while the troops hold the frontline.

Just a thought, maybe every map doesn't have barricades. I like the idea of different types of maps: nowhere to hide maps, focused chokepoint maps, interior, exterior, etc. It makes sense to have a map like Great Hall with predefined barricades. It's a last-stand interior map, and in real life, we'd have barricades and tables and whatever else blocking that door. On the other hand, some of the outdoor maps might not have them. Heck, there is no logical reason why barricades would show up on that new map which is just a field by the river.

Bottom line is, each map is going to have to be reevaluated and reconfigured if this idea flies.

"Many people die at twenty five and aren't buried until they are seventy five."
-Benjamin Franklin
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Messages In This Thread
Why not re-imagine barricades? - by Sir_Eldras - 19-06-2012, 07:19 PM
Re: Why not re-imagine barricades? - by Hande - 19-06-2012, 07:24 PM
Re: Why not re-imagine barricades? - by Senni - 19-06-2012, 07:27 PM
Re: Why not re-imagine barricades? - by Senni - 19-06-2012, 09:21 PM
Re: Why not re-imagine barricades? - by Kip - 19-06-2012, 11:33 PM
Re: Why not re-imagine barricades? - by lkenage - 20-06-2012, 01:34 AM
Re: Why not re-imagine barricades? - by Illithar - 21-06-2012, 01:28 AM
Re: Why not re-imagine barricades? - by Ryu - 21-06-2012, 10:33 AM
Re: Why not re-imagine barricades? - by manyak12 - 23-06-2012, 12:14 PM
Re: Why not re-imagine barricades? - by Kwal - 24-06-2012, 12:31 AM
Re: Why not re-imagine barricades? - by Maroon - 25-06-2012, 03:25 PM
Re: Why not re-imagine barricades? - by Kwal - 25-06-2012, 03:35 PM
Re: Why not re-imagine barricades? - by Sir_Eldras - 21-06-2012, 05:26 PM
Re: Why not re-imagine barricades? - by Hande - 21-06-2012, 05:29 PM



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