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I am a modder, I developed a dynamic wave generation system last year.
#20
yeah i pm'd kip, i would prefer to rewrite it in compliance with current NI, meaning i need kip to make me a typical blank mission spot, since my code probably handles rounds different.

Just waiting to hear back, all the work is converting the NI troops into unique integers. My system causes compile warnings, since it essentially predicts the future, the module system thinks there are unused global variables, so it is not pretty, but the system works.

I feel the current system of 20 rounds, makes character progression hard, and it would be awesome to have a dynamic, limitless game type, and I want to opt in for larger fights, more bots, more players, and i feel i know how to handle it hardware wise.

Just waiting to hear back from someone, but it would not take me long to get a demo ready, just need the NI files and new mission in compliance with NI's troop and player system, since currently it is coded to work with just native units from campaign.
Warband Modder / Scener
Unity 3D Developer
Unreal 4 Developer

[WCS] WITCHCORESTUDIOS: Owner / Lead Developer

Current Standalone in progress: Warborn [ Medieval, Survival, Sandbox, MMO ] Assembled using Unity 3D 5

Contact for anything regarding anything: [STEAM]: [WCS] Warborn  [eMAIL]: witchcorestudios@gmail.com


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RE: I am a modder, I developed a dynamic wave generation system last year. - by [WCS] Warborn - 25-05-2016, 09:32 PM



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