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Why not re-imagine barricades?
#7
Here is an idea that crossed my mind.  The engineer classes could have tool kits allowing the player to build certain types of pre-placed barricades.  Maybe the higher engineers would build/repair faster than the lower engineers (or something like that).  Edit: Crafting materials would only be used to craft the tool kits, not for each repair to the barricades.

Do heavy barricades cause servers to crash the way normal barricades do?
CC_Warden_Kip | CC_Sentinel_Kip | CC_Guard_Kip | CC_Zweihander_Kip | CC_Marksman_Kip | CC_Pavise_Kip | CC_Peltast_Kip | CC_Marauder_Kip | others...
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Messages In This Thread
Why not re-imagine barricades? - by Sir_Eldras - 19-06-2012, 07:19 PM
Re: Why not re-imagine barricades? - by Hande - 19-06-2012, 07:24 PM
Re: Why not re-imagine barricades? - by Senni - 19-06-2012, 07:27 PM
Re: Why not re-imagine barricades? - by Senni - 19-06-2012, 09:21 PM
Re: Why not re-imagine barricades? - by Kip - 19-06-2012, 11:33 PM
Re: Why not re-imagine barricades? - by lkenage - 20-06-2012, 01:34 AM
Re: Why not re-imagine barricades? - by Illithar - 21-06-2012, 01:28 AM
Re: Why not re-imagine barricades? - by Ryu - 21-06-2012, 10:33 AM
Re: Why not re-imagine barricades? - by manyak12 - 23-06-2012, 12:14 PM
Re: Why not re-imagine barricades? - by Kwal - 24-06-2012, 12:31 AM
Re: Why not re-imagine barricades? - by Maroon - 25-06-2012, 03:25 PM
Re: Why not re-imagine barricades? - by Kwal - 25-06-2012, 03:35 PM
Re: Why not re-imagine barricades? - by Hande - 21-06-2012, 05:29 PM



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