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Why not re-imagine barricades?
#8
Better yet, why not have both?

Allow for spots that allow for reinforcing. The option of player-built barricades allow for a greater degree of customization and tactics.

By including pre-determined spots that can be fortified further by people with engineering, and allowing player-built cades, you could probably build some very interesting forts. I wouldn't mind the inclusion of reinforcing pre-made points, but I also like keeping the option of player-built cades.

Being able to place a barricade nearly anywhere allows for some very interesting on-the-fly tactics.
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Messages In This Thread
Why not re-imagine barricades? - by Sir_Eldras - 19-06-2012, 07:19 PM
Re: Why not re-imagine barricades? - by Hande - 19-06-2012, 07:24 PM
Re: Why not re-imagine barricades? - by Senni - 19-06-2012, 07:27 PM
Re: Why not re-imagine barricades? - by Senni - 19-06-2012, 09:21 PM
Re: Why not re-imagine barricades? - by Kip - 19-06-2012, 11:33 PM
Re: Why not re-imagine barricades? - by lkenage - 20-06-2012, 01:34 AM
Re: Why not re-imagine barricades? - by Illithar - 21-06-2012, 01:28 AM
Re: Why not re-imagine barricades? - by Ryu - 21-06-2012, 10:33 AM
Re: Why not re-imagine barricades? - by manyak12 - 23-06-2012, 12:14 PM
Re: Why not re-imagine barricades? - by Kwal - 24-06-2012, 12:31 AM
Re: Why not re-imagine barricades? - by Maroon - 25-06-2012, 03:25 PM
Re: Why not re-imagine barricades? - by Kwal - 25-06-2012, 03:35 PM
Re: Why not re-imagine barricades? - by Hande - 21-06-2012, 05:29 PM



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