20-08-2016, 11:20 PM
(This post was last modified: 30-10-2016, 03:53 PM by Kip.
Edit Reason: implemented
)
Thanks for the feedback. This has been implemented in 1.3.0. Here is the rest of the thread for archival purposes.
Hello everyone,
We would like to get your opinion about a fundamental change to game which we have been considering.
The question:
How many waves should each run of NordInvasion have?
Potential answers:
What do you think?
Other considerations raised in the thread: (not so much for discussion here but they are related)
Spawn waves could be every three waves: Random, Challenge, Boss [spawn]
Hello everyone,
We would like to get your opinion about a fundamental change to game which we have been considering.
The question:
How many waves should each run of NordInvasion have?
Potential answers:
- 20 waves
- 16 waves
- 12 waves
- Different waves per mode (I think that would be too inconsistent.)
- Not everyone has a lot of time to invest in a run. Fewer waves means people with less time could still play.
- Those with plenty of time to play could complete multiple runs so (in my opinion) there will be no negative affect to them.
- Fewer waves means we could increase the difficulty of the remaining waves in Ragnarok for example without increasing the total time needed. (The time saved by fewer waves would compensate the extra time needed to kill harder waves.)
- More maps could get play time.
- More differentiation between modes - fewer overlapping Nords.
- More alternate waves.
- Tradition: NordInvasion has always been this way. Why change now?
- If the structure of each wave stays the same, there will be fewer types of Nords in the run. (I would counter that we could change up the random waves and add more alternate waves. Perhaps less variety in one run but more variety between runs.)
What do you think?
Other considerations raised in the thread: (not so much for discussion here but they are related)
Spawn waves could be every three waves: Random, Challenge, Boss [spawn]
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