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Multiplier
#7
I would suggest a lower demical increase per boss round( such as x 1.1 round 4, 1.2 round 8, 1.3 round 12 ) and so on. For every respawn wave, the survivor will recieve this multiplier bonus as a reward of staying alive. (Another incentive to stay alive and not kill-yourself-for-insta-respawn.)

However, for the issue of higher levels surviving and the lower level players that die more easily in combat, it is not much for in impact ifeveryone utilizes teamwork in order to survive.

After all, alot of recruits just charge head on without thinking when they first play this game. This keeps check of the "rambo" fever that everyone of us have.
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For the Honour of the Fallen Swadians.
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Messages In This Thread
Multiplier - by Jeez - 12-12-2011, 10:59 AM
Re: Multiplier - by Roran - 12-12-2011, 04:30 PM
Re: Multiplier - by Conqueror_Worm - 12-12-2011, 04:33 PM
Re: Multiplier - by Golradir - 12-12-2011, 04:36 PM
Re: Multiplier - by Logics - 13-12-2011, 01:23 PM
Re: Multiplier - by Birdtalon - 13-12-2011, 11:47 PM
Re: Multiplier - by Johao - 14-12-2011, 01:35 AM



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