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Why not re-imagine barricades?
#9
I love this idea. I especially like how there could be a few fortified spots to fall back to instead of one "we build this ridiculous fortress that if falls, it's all over". Now if you could escape from a doomed point, fall back to another one.

I don't see why the engineers couldn't be the same as they are now. If could equip a  barricade before, now you can repair that same level barricade with your toolbox. If you could have heavy cade, allow repair of heavy cade and upgrade of normal cade.

It would make make map design MUCH more important though.
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Messages In This Thread
Why not re-imagine barricades? - by Sir_Eldras - 19-06-2012, 07:19 PM
Re: Why not re-imagine barricades? - by Hande - 19-06-2012, 07:24 PM
Re: Why not re-imagine barricades? - by Senni - 19-06-2012, 07:27 PM
Re: Why not re-imagine barricades? - by Senni - 19-06-2012, 09:21 PM
Re: Why not re-imagine barricades? - by Kip - 19-06-2012, 11:33 PM
Re: Why not re-imagine barricades? - by lkenage - 20-06-2012, 01:34 AM
Re: Why not re-imagine barricades? - by TeutonJon78 - 20-06-2012, 09:49 PM
Re: Why not re-imagine barricades? - by Illithar - 21-06-2012, 01:28 AM
Re: Why not re-imagine barricades? - by Ryu - 21-06-2012, 10:33 AM
Re: Why not re-imagine barricades? - by manyak12 - 23-06-2012, 12:14 PM
Re: Why not re-imagine barricades? - by Kwal - 24-06-2012, 12:31 AM
Re: Why not re-imagine barricades? - by Maroon - 25-06-2012, 03:25 PM
Re: Why not re-imagine barricades? - by Kwal - 25-06-2012, 03:35 PM
Re: Why not re-imagine barricades? - by Hande - 21-06-2012, 05:29 PM



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