12-09-2016, 06:51 PM
(This post was last modified: 12-09-2016, 06:53 PM by Midren.
Edit Reason: Midren sucks at word usage
)
To (Hopefully) clear up some things:
Map Changes:
FUS- The area was removed as there were multiple location in the base that could be glitched, Changing the map allowed for a quick fix and gave the map a changed look for new strategies on how to beat the map.
Swadian City- There are several location on the map where the AI is just broken, another version will come out in the future but the current version works, and is playable and winnable on rag
Fast/Easy maps:
A fast map is different from a map that is too easy. When a map only takes a couple seconds for the nords to get from spawn to the swadians, it is a fast map. When all of the nords line up in a hallway making it so that the entire wave can be taken out by the swadian ranged troops before reaching the cades, or with so few nords making it that the cades/ shield line get very little action, then it is too easy.
Generally we want maps with a nice balance between Ranged and Melee options, with both combat styles being needed in order to beat the map. "Kill hallways" where the nords all come from one directions down a narrow zone are far too easy as it just makes them huge targets and provides no real challenge.
Map Changes:
FUS- The area was removed as there were multiple location in the base that could be glitched, Changing the map allowed for a quick fix and gave the map a changed look for new strategies on how to beat the map.
Swadian City- There are several location on the map where the AI is just broken, another version will come out in the future but the current version works, and is playable and winnable on rag
Fast/Easy maps:
A fast map is different from a map that is too easy. When a map only takes a couple seconds for the nords to get from spawn to the swadians, it is a fast map. When all of the nords line up in a hallway making it so that the entire wave can be taken out by the swadian ranged troops before reaching the cades, or with so few nords making it that the cades/ shield line get very little action, then it is too easy.
Generally we want maps with a nice balance between Ranged and Melee options, with both combat styles being needed in order to beat the map. "Kill hallways" where the nords all come from one directions down a narrow zone are far too easy as it just makes them huge targets and provides no real challenge.
Map Thread
[Image: 76561198038983603.png]
Bane of the Germans
Email: midren@nordinvasion.com
2015-07-14 Knight Helmet
2015-08-01 Gothic Plate
2017-12-08 Black Arrows
2018-05-25 Tempest
2019-09-01 Dragon Spear
[Image: 76561198038983603.png]
Bane of the Germans
Email: midren@nordinvasion.com
2015-07-14 Knight Helmet
2015-08-01 Gothic Plate
2017-12-08 Black Arrows
2018-05-25 Tempest
2019-09-01 Dragon Spear